As new letters are introduced there is a short, clear and concise lesson. At the heart of the lessons are the clues, which gradually build up a mental picture of the keyboard. Again, the graphics are clean and uncomplicated. The animation presents the finger movement with complete clarity and the user can mimic this movement on the keyboard before moving to the Work-Screen. A voiceover completes the multisensory experience. The tone is often humorous, but never patronising to young learners.
Below is an extract from a lesson introducing the letters G and H.
You have probably worked out by now why we keep repeating GO HOME.
G for G and H for Home. Now you can easily remember where those letters are and which two fingers key them. You can also easily remember the order they come in, because only GO HOME makes sense. ‘Home Go’ is obviously backwards and makes no sense.
At the end of each lesson is a final section ‘What can go wrong?’. This draws on all the experience gained from our ‘face to face’ courses. It shows the most common errors made on these particular letters and how they can be avoided.
Each lesson builds seamlessly on the previous one. At no point is the learner confronted by a seemingly insurmountable obstacle.
Mother of 10 year old, Georgina One of the first to use the ‘Time to Touch-Type’ app.